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Technical Work from film "Glitch"

As Technical director on the film I had a lot of work managing modeling for the film and working on creating the technology and testing the work space for the final look of the film. I worked on the backgrounds and scenes for this film as well modeled and rigged both characters. Glitch and the "Animators" hand.

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Glitch Rig from film "Glitch"

Concept works for the Glitch Model created by Courtney Fox and Madi Thomas. I used these as reference for the models creation.

Textured using some OSL shaders and Arnold AItoon to create the effect on her hair and body. The effect was clamped down from the original proof of concept.

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Animator Rig from film "Glitch"

Concept works for the Animators hand created by Giancarlo Sonora. Used to create the overall profile of the hand and cursor before using OSL shading and Arnold toon to create the effect for render time.

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Background Work for film "Glitch"

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Concept works for the Column and Sign created by Madison Cassel. A lot of development went into what we called the "Void Scene". It was different than the rest of the "Waya" space or background. Some of the steps to the final out and development are shown bellow. The changes were really to make the "Void" feel ominous and add weight to the scene.

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Concept works for "Waya" created by Marleigh Peden. We had some similar development and changes from the original proof of concept to our final output for the film. Wanting to bring a sort of digital world to life with our own twist.

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