Cloth and Hair Vellum VFX
For this project I pulled a rig from Mixamo. I cleaned up the model and rig in Houdini as well as prepared it for a Houdini Vellum sim. I also added the hair braid groom and vellum sim to the hair as well. Bellow shows the setup I used to create and get the final look showed.

General Project organization bringing in the character and making edits in the build nodes. Doing simulation and grooms in sperate nodes. Before final prep in render nodes to send to Solaris.
Mixamo character build and clean up.




Cloak build and clean up as well as simcage creation.
Skirt build and clean up as well as simcage creation.



Cloak simulation with vellum from created simcage reference with working collisions from character on non integer frames.



Main hair body guide groom. Main goal give hair bulk and groom from scalp leaving the braid to a separate groom.
Vellum Braid guide groom. Made to allow amount of braids, fuzziness and more to be changed incase needed for final vision.




Additional adjustments to actual groom creation based on the guides. As well bringing in simulation cage from separate vellum simulation (pictured bellow) to have groom properly deform.
Simcage and simulation setups for the hair braids to properly react in animation to both the bodies motion, and any tapping/hit by cloak.



